Resume

Contact

Bob Cook
8407 Persimmon Grove
Austin, Texas 78737
512.858.0609
512.496.8676 Cell
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Talk to Bob Cook

I am currently Producing concept art for Steel Penny games   http://www.steelpennygames.com  and Fin Fatale.   I am also seeking further freelance employment or perhaps a permanent position with the right company

Philosophy of work

I began work as a traditional artist, and believe that the well rounded artist
is best. If you can create something in a traditional media, it greatly enhances your abilities
on a computer.  Also, I think it is essential to
understand underlying form, such as physiology and anatomy, to accurately render
the human figure. To this end, I still attend life drawing sessions.
But then the entire computer industry is a constant re-education

I have a long and varied history in the game industry.
The opportunity to work with many programs for numerous platforms has come my way.
I am one of the few who has experience in all three of the major 3d programs.

Education

A.A. McLennan Community College
Attended University of Texas

Programs Mastered

Painter
Adobe Photo Shop
3Dstudio
Lightwave 3D
3DStudio Max
Maya
Digital drawing board

Acrylic Air Brush
Pencil
Charcoal
Pen and Ink

Platforms I produced work for.

PC
Xbox
Gamecube
Plastation II

Freelance Work

(1980-Present)

Traditional Medium
Dracula (1993) 3"x4' acrylic airbrush on canvas Collection Richard Garriott
White Fish Grey Squirrel (1994) 4'x4' acrylic airbrush on canvas Corporate Collection Electronic Arts

Electronic Medium

Pop Inc.

(June 1997 to October 1997)
Construction of medical web site
(Medical drawings and construction of Web Page Art)
Programs used: Painter, Photoshop

Human Code Productions; 1999

Position: Freelance Artist
Production paintings for game, 2 dimensional work used to represent game levels not ready to  show to developers.  Interesting pirate game that used an actual toy pirate ship as a controller. I saw the finished product in Toys backwards "r" Us a couple of times but obviously it  was not very successful.  
Program used: Painter

CDI Enterprises; 1999

Position: Freelance Artist
Completed photography and illustration sequences for golf training manual.

Super Happy Fun Fun; July, 2002

Position: Freelance Artist
Built and laid out UVs for Walking Dozer.
Program used, 3dstudio Max

TAHM Enterprises(2003)

Position: Freelance Artist
Built figure and abdominal exercise bench. Laid out
UV's textured and animated figure using the bench in
a series of exercises to be used for sales pitch to gyms.
Laid out poster with series of still shots of figure using
the bench for instruction sheet on how to use bench
Programs used: Maya, Photoshop, Painter, Premier.

 

Steel Penny Games 2007 to current.

Position:   Contract Concept artist

Paintings of levels not yet produced to show to Deveolpers

 

Companies I have been employed by

Origin Systems Inc: 1990 to 1995

Position: Artist
Projects worked on:
"Ultima VII, The Black Gate"(Tile Style backgrounds)
Programs used: dpaint animator
"Ultima VII, mission disk, Forge of Virtue"(Tile Style backgrounds)
Programs used: dpaint animator
"Ultima VII « The Serpent Isle"(Tile Style backgrounds)
Programs used: dpaint animator
"Ultima VII « mission disk, The Silver Seed"(Tile Style backgrounds)
Programs used: dpaint animator
"Ultima VIII, Pagan" (Lead artist)
"Bioforge" (3d models, characters, creatures, machines and structures. Texture creation and mapping.)
Programs used: 3dstudio3, Autodesk Animator. "Son of Bioforge"(3d models, characters, creatures, machines and structures. Texture creation and mapping.  Not published)
Programs used: 3dstudio4, Autodesk Animator.

Firestorm Productions Inc: 1995 to 1997

Position: Artist
Projects worked on:
"Galactic Mirage"; (Lead artist for buildings, ships and installations)
Programs used: 3dstudio 4 and 3dstudio Max, Adobe PhotoShop, Painter.
"Above and Below"(Story boarding and design)
Media used: Pen and Ink
"Medieval Science vs. Magic" (Conceptual design)
Media used: Pen and Ink

I'm afraid that this company closed down without publishing a game.  Believe it or not, they were making the game for Virgin Records.  I think that everyone was trying to get into the game business back then.  Still are it seems.

Microprose Inc:1997 to 1998.

Position: Artist (Highest Rated Employee at Studio)
Projects worked on.
"Agents of Justice"(Tile style background art)
Programs used: Adobe PhotoShop, painter
"Civilization III"(Tile style background art) Game was take away from our studio so none of my art made it into the final game.
Programs used: Adobe PhotoShop, Painter

Retro Studio; Feb, 1999 to Feb, 2001

Position: 3d and Conceptual Artist
Projects worked on
"Runeblade" (Building and texturing of Game levels, texture map creation)
Programs used: Maya, Painter, Photoshop.
Concept paintings. (creation of creature concept paintings)
programs used: Painter, Photoshop.
Football game unnamed, (Building and texturing of football realistic looking stadiums from photo reference.)  The only gripe I had with this company was that after the games were canceled and I was laid off, I was never given the chance to secure some of my work for portfolio purposes.
programs used: Maya, photoshop.

Acclaim Studios; March, 2001 to May, 2002

Position: 3d and Conceptual Artist
Projects worked on
"Vexx" (Building and texturing of Game levels, texture map creation)
Programs used: 3D Studio Max, Painter, Photoshop.
Concept paintings. (creation of level concept paintings)
programs used: Painter, Photoshop.

Go here to view my recommendation from Billy Cain.  Well known for his work in the game industry for over 20 years.